AI Insights · Timothy · October 2024
Top 5 iOS 3D Anime Games in Belgium: Q3 2024 Performance
Discover the performance trends of the top 3D anime games on iOS in Belgium during Q3 2024, with insights into weekly downloads, revenue, and active users.
In the third quarter of 2024, the iOS platform in Belgium saw notable performances from the top 3D anime games, as reported by Sensor Tower. Here we break down the key metrics for each application, highlighting trends in weekly downloads, revenue, and active users.
Zenless Zone Zero from COGNOSPHERE PTE. LTD. started the quarter with a weekly revenue of around $2.5K, but this saw a significant drop to under $200 by mid-August. However, the revenue rebounded to approximately $1.3K by early September. Downloads began at nearly 3K per week, progressively declining to about 63 by the end of September. Active users peaked at 3.2K in early July but gradually decreased to just under 900 by the end of the quarter.
Solo Leveling:Arise from Netmarble Corporation maintained a consistent revenue stream, starting at $6.2K and fluctuating slightly throughout the quarter, closing at roughly $1K. Weekly downloads began at around 972, tapering off to 320 by the end of September. The game enjoyed a steady increase in active users, climbing from around 14.8K to 17.4K over the quarter.
Genshin Impact, another title from COGNOSPHERE PTE. LTD., exhibited a volatile revenue pattern, starting at $3.9K, peaking at $7.4K in late August, and settling at about $4.8K by the end of the quarter. Downloads showed a slight increase from 492 to 321 over the same period, while active users remained relatively stable, fluctuating between 7.8K and 8.7K.
Hero Clash: Playtime Go by 9z Games(HK) experienced modest revenue, starting at $307 and peaking at $993 mid-September. Downloads were sporadic, with a notable spike to 1.5K in mid-August before dropping to 179 by the end of the quarter. Active users rose from 1.5K to 2.6K, with a significant increase in mid-August.
Finally, Love and Deepspace from INFOLD PTE. LTD. saw its revenue peak at $5.9K in early August, with fluctuations throughout the quarter, ending at $3.7K. Downloads were relatively low, starting at 77 and ending at 107, with a peak of 736 mid-July. Active users showed a peak of 2K in mid-August, with fluctuations throughout the quarter, ending at 1.8K.
For more detailed insights into these games and their market performance, visit Sensor Tower.